ID: 106709327
as i had been speedrunning the tower for a while now, i realised something: the boss is really easy. so, because i was bored and wanted to give myself a challenge, i decided to ultrabuff the boss for fun. it's now actually really difficult and even for me it took over an hour to actually beat. you need a lot of knowledge of how the original boss works in order to beat it here. which basically means, you probably cant beat this :) (gl if you try!)
changelog (may miss some things)
boss health buffed to 35, originally 10
amount of hits required for phase 2 transition buffed to 5, originally 2
amount of hits required for phase 4 transition buffed to 20, originally 7
fireballs (all shoot much faster):
phase 1 delay buffed to 0.5s with 0.1s variance, originally 1.75s with 0.5s variance
phase 2 delay buffed to 0.5s with 0.2s variance, originally 1.25s with 0.25s variance
phase 3 delay buffed to 0.5s with 0.2s variance, originally 1.25s with 0.5s variance
phase 4 delay buffed to 0.4 with 0.1s variance, originally 1s with 0.25s variance
phase 1 now has 4 fireballs before each green fireball
phase 2 now has 4 fireballs before each green fireball
phase 3 now has 5 fireballs before each green fireball
phase 4 now has 4 fireballs before each green fireball
laser:
animations made much faster, making laser startup faster
boss can now shoot fireballs at the same time as doing a laser
slam:
animations made much faster, making slam faster
now spawns two giant fireballs from both edges of the arena
buffed the spikes from the slam impact (made bigger, moved up)
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