Godot 3.2: Let's Build a 2D Platformer!: Part 12 (Coin HUD, Custom Signals & Fixing Double-Collect)

Published: 28 June 2020
on channel: BornCG
49,463
1.8k

Thanks for watching! In this Godot Game Engine tutorial I cover:
Adding a "Heads Up Display" (a HUD) to our game that always stays on screen in a game level showing information to the player: In this case, the number of coins collected.
Adding a CanvasLayer node.
How to use Several "Control"-type nodes in Godot, including: Panel, ImageRect, Label
How to use imported fonts to create text on screen
How to manipulate the text of an on-screen label to change its text in-game to the value of a variable (the number of coins)
Using the _ready() function on a node to perform an action when the item loads (assign a variable's value to the text of a label)
How to create and use custom signals in Godot (so a coin scene instance can send a signal to another object in a level scene).
Fixing the problem in our game where a coin can be collected twice by quickly moving in-and-out-and-back-in to the coin as it's bouncing upward
#godotengine #gamedev

Play the Platformer Game Online Now!: https://borncg.itch.io/
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DOWNLOAD the .zip file HUD coin .png image & FONT (Balsamiq Sans) .ttf file:
Download Mirror 1: https://bit.ly/3MG7OCC
Download Mirror 2: https://bit.ly/2B9RYBs
( find more game assets at www.kenney.nl ! ) [not a sponsor]
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