A Day in the Life of John Waynick: 3D Environment Artist

Published: 16 June 2012
on channel: Digital Alchemy
25,752
382

Everyone knows I love what I do, but I've been getting the question a lot lately: "What exactly DO you do?" This is just an average work day in my life as a 3D environment artist. From start to finish on a specific set piece (minus the part sitting on the couch with my sketchbook) for an indie project currently in development called Necronom: The Scourge by Galaxy Interactive.

All 3D art by me, character courtesy of Tommy Wong Choon Yung.

Developed using the Unreal 3 Engine.

Software used: Autodesk Maya, Pixologic ZBrush, Headus UV Layout, Adobe Photoshop, XNormal, and Unreal Development Kit.

Music: "Derezzed" by Daft Punk


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