Physics plays an essential role in most games. I will teach you how to use physics with Unity DOTS (ECS) on an example of creating a roll-a-ball-like game. You will learn how to add rigidbody components to entities, how to add force to them, and lastly, how to detect collisions using boxcast, raycast, and others. You will also be able to specify the layer where the cast should detect collisions!
Complete Project - https://github.com/Freedom-Coding/Uni...
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Timestamps:
00:00 Setup
00:37 Adding Rigidbody To Entities
02:03 Adding Force To Rigidbody
05:20 SphereCast - Check For Collisions
10:23 Specify Cast Layer
12:53 Conclusion
Watch video Unity DOTS & PHYSICS - Raycast, Rigidbody, Add force online without registration, duration hours minute second in high quality. This video was added by user Freedom Coding 01 December 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 9,27 once and liked it 22 people.