Unity DOTS & PHYSICS - Raycast, Rigidbody, Add force

Published: 01 December 2023
on channel: Freedom Coding
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Physics plays an essential role in most games. I will teach you how to use physics with Unity DOTS (ECS) on an example of creating a roll-a-ball-like game. You will learn how to add rigidbody components to entities, how to add force to them, and lastly, how to detect collisions using boxcast, raycast, and others. You will also be able to specify the layer where the cast should detect collisions!

Complete Project - https://github.com/Freedom-Coding/Uni...

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Timestamps:
00:00 Setup
00:37 Adding Rigidbody To Entities
02:03 Adding Force To Rigidbody
05:20 SphereCast - Check For Collisions
10:23 Specify Cast Layer
12:53 Conclusion


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