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In this video, we discuss how to create a flexable save system in Godot 4.2! We create a save and load system that has save slots and a nice interface. We talk about how to build a pause menu and finally we discuss how to make your system flexable and easy to use.
RESOURCES
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TIMESTAMPS
00:00:00 Intro
00:00:57 Planning Our Design
00:09:01 Saving Our Data
00:17:08 Explaning the Game Manager (Incase You Dont Know or Remember)
00:21:18 Hooking Up Our Code
00:27:16 Debugging Our Level Loading System
00:28:35 How To Load Data
00:35:23 Creating a Loading Menu With Multiple Save State
00:38:26 Explaning BB Code Enabled
00:43:13 Hooking Up Our Loead Menu
00:47:08 Taking a Photo of Our Screen
00:57:26 Showing Our Load Info When We Click on a Saveslot
01:09:13 How To Properlly Load Textures
01:26:31 Creating a Pause Menu
01:40:56 How To Make Our Save System Very Flexable
01:53:20 Expanding This to Other Objects
01:55:46 Making Our Flexable Load System
02:01:52 Debugging Our Player Information Not Being Set Properally
02:08:12 Expaning This to Our Whole Scene
02:12:33 Outro
MUSIC
Music provided by TheRelaxedMovement.
Check it out here: / therelaxedm...
HASHTAGS:
#SavingSystem #Godot4 #Loading
ABOUT MY CHANNEL:
I've been a software developer for over 7 years. I've worked in the game industry for 3 of those years. This channel is used for news on the gaming\programming industry and for tutorials for game\programming development.
How To Create a Flexable Save System for Your Game! Godot 4 Horror Game C# EP 16
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